I'll be exploring many of the new mechanical revelations in an upcoming feature, but for now the important thing to note is that it's perfectly viable to play the game in a manner that recalls the Agent 47 of old. I'd hesitate to call it a 'pacifist' approach, but you're certainly under no obligation to go all Robert Rodriguez on the local opposition. When played in a quieter method, progress seems to rely on old-school stealth staples like creeping and guard misdirection, combined with a disguise system that aims to be more realistic than the old setup, in which specific costumes almost...